Pet Rock is a Eurorack synthesizer module that I created which generates one rhythm every 24 hours, and follows real moon cycles to produce changing rhythmic algorithms over the course of many months. All hardware/software/design is all created by me and is open source, and the module is sold at cost of production as an experiment in the incredibly expensive landscape of Eurorack synthesizers
"Daniel Mullins Games", lead(?) (only) Composer and Sound Designer, ongoing
I did all the music and sound for the acclaimed game Inscryption - winner of the 2022 Independant Games Festival award for Excellence in Audio - the game also won - BAFTA best design, GDCA game of the year, IGF grand prize, Rock Paper Shotgun Game of the Year - and a bunch of other awards and a bunch of my friends said that I was cool for working on it
A playful public installation about sharing secrets with strangers in public space, permanently installed outside
Victoria
Square Project Gallery in Athens, Greece
A low tech (no tech) system of playfully and cheaply sharing information in public space
Pausa, 2019
An interactive audiovisual piece based around the real time construction of a musical piece by the participant
Music for Wandering, 2019
A long form musical piece to accompany the act of dèrive, drifting, or urban wandering
Seasons, 2018
A collection of interactive minimalist digital poems centered around unseen miniscule interactions in nature
Transformation, 2017
A video processing algorithm that reconstructs source footage, creating a parallel work that is only marginally
recognizable but shares core visual principles